godot-karrot-starter-theme/Entities/Player/Player.tscn
2024-11-14 23:22:35 +01:00

314 lines
14 KiB
Plaintext

[gd_scene load_steps=32 format=3 uid="uid://br57yle5ldjmr"]
[ext_resource type="Script" path="res://Common/CameraController/CharacterCameraController.cs" id="1_8tlkf"]
[ext_resource type="Script" path="res://Entities/Player/Player.cs" id="1_38iga"]
[ext_resource type="Script" path="res://Common/CharacterMovement/CharacterMovementController.cs" id="1_trsp8"]
[ext_resource type="Script" path="res://Common/CharacterMovement/CharacterMovementMode.cs" id="2_bpavf"]
[ext_resource type="CameraAttributesPractical" uid="uid://r5d50o2xokon" path="res://Resources/Misc/CameraAttributes.tres" id="2_cps54"]
[ext_resource type="PackedScene" uid="uid://cb7dybtexd7ct" path="res://Content/Scenes/Characters/XBot.tscn" id="2_mdp28"]
[ext_resource type="Script" path="res://Common/AnimNotifies/AnimNotify.cs" id="2_s6gd6"]
[ext_resource type="Script" path="res://Entities/Player/PlayerStateMachine.cs" id="3_qdcd8"]
[ext_resource type="Script" path="res://Entities/Player/States/IdleState.cs" id="4_0y3wl"]
[ext_resource type="Script" path="res://Entities/Player/States/WalkState.cs" id="5_l6jgd"]
[ext_resource type="Script" path="res://Entities/Player/States/RollState.cs" id="7_ye038"]
[sub_resource type="Resource" id="Resource_h2cpj"]
script = ExtResource("2_bpavf")
Name = ""
speed = 2.0
ignoreUpDirection = true
acceleration = 1.0
deceleration = 1.0
gravityScale = 1.0
rotationRate = 720.0
[sub_resource type="Resource" id="Resource_gjtqv"]
script = ExtResource("2_bpavf")
Name = ""
speed = 4.0
ignoreUpDirection = true
acceleration = 1.0
deceleration = 1.0
gravityScale = 1.0
rotationRate = 360.0
[sub_resource type="Resource" id="Resource_rjvy2"]
script = ExtResource("2_bpavf")
Name = ""
speed = 4.0
ignoreUpDirection = true
acceleration = 1.0
deceleration = 1.0
gravityScale = 1.0
rotationRate = 360.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_inwpe"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dj5mk"]
animation = &"Stand To Roll"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a85v2"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fngip"]
animation = &"Running"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fx22w"]
animation = &"Right Strafe"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xkc2e"]
animation = &"Left Strafe"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_74w08"]
animation = &"Running Backward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k2v8r"]
animation = &"Left Strafe Walk"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ngtvm"]
animation = &"Right Strafe Walk"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gxvjv"]
animation = &"Walking"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dktww"]
animation = &"Walking Backwards"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_4j2fv"]
blend_point_0/node = SubResource("AnimationNodeAnimation_a85v2")
blend_point_0/pos = Vector2(0, 0)
blend_point_1/node = SubResource("AnimationNodeAnimation_fngip")
blend_point_1/pos = Vector2(0, 4)
blend_point_2/node = SubResource("AnimationNodeAnimation_fx22w")
blend_point_2/pos = Vector2(4, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_xkc2e")
blend_point_3/pos = Vector2(-4, 0)
blend_point_4/node = SubResource("AnimationNodeAnimation_74w08")
blend_point_4/pos = Vector2(0, -4)
blend_point_5/node = SubResource("AnimationNodeAnimation_k2v8r")
blend_point_5/pos = Vector2(-2, 0)
blend_point_6/node = SubResource("AnimationNodeAnimation_ngtvm")
blend_point_6/pos = Vector2(2, 0)
blend_point_7/node = SubResource("AnimationNodeAnimation_gxvjv")
blend_point_7/pos = Vector2(0, 2)
blend_point_8/node = SubResource("AnimationNodeAnimation_dktww")
blend_point_8/pos = Vector2(0, -2)
min_space = Vector2(-4, -4)
max_space = Vector2(4, 4)
snap = Vector2(1, 1)
sync = true
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_er75r"]
animation = &"Stand To Roll"
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_durg8"]
[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_3il3w"]
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_mfg0f"]
sync = true
xfade_time = 0.3
input_0/name = "locomotion"
input_0/auto_advance = false
input_0/break_loop_at_end = false
input_0/reset = true
input_1/name = "roll"
input_1/auto_advance = false
input_1/break_loop_at_end = false
input_1/reset = true
input_2/name = "doubleRoll"
input_2/auto_advance = false
input_2/break_loop_at_end = false
input_2/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jjrq4"]
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_dj5mk")
"nodes/Animation 2/position" = Vector2(-508.316, 402.128)
nodes/LocomotionBlendspace/node = SubResource("AnimationNodeBlendSpace2D_4j2fv")
nodes/LocomotionBlendspace/position = Vector2(-1000, -220)
"nodes/Roll anim/node" = SubResource("AnimationNodeAnimation_er75r")
"nodes/Roll anim/position" = Vector2(-520, 200)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_3il3w")
nodes/TimeScale/position = Vector2(-320, 180)
"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_durg8")
"nodes/TimeScale 2/position" = Vector2(-300, 380)
nodes/Transition/node = SubResource("AnimationNodeTransition_mfg0f")
nodes/Transition/position = Vector2(-100, -160)
nodes/output/position = Vector2(140, 0)
node_connections = [&"TimeScale", 0, &"Roll anim", &"TimeScale 2", 0, &"Animation 2", &"Transition", 0, &"LocomotionBlendspace", &"Transition", 1, &"TimeScale", &"Transition", 2, &"TimeScale 2", &"output", 0, &"Transition"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_38iga")
[node name="AnimNotify" type="Node" parent="." node_paths=PackedStringArray("animationPlayer", "animationTree")]
script = ExtResource("2_s6gd6")
animationPlayer = NodePath("../XBot2/AnimationPlayer")
animationTree = NodePath("../AnimationTree")
[node name="PlayerStateMachine" type="Node" parent="." node_paths=PackedStringArray("animationTree", "animationNotify", "characterMovement", "cameraController", "owner", "defaultState")]
unique_name_in_owner = true
script = ExtResource("3_qdcd8")
animationTree = NodePath("../AnimationTree")
animationNotify = NodePath("../AnimNotify")
characterMovement = NodePath("../MovementController")
cameraController = NodePath("../CameraController")
owner = NodePath("..")
defaultState = NodePath("IdleState")
activateOnReady = true
[node name="IdleState" type="Node" parent="PlayerStateMachine"]
script = ExtResource("4_0y3wl")
transitionName = "locomotion"
id = "Idle"
[node name="WalkState" type="Node" parent="PlayerStateMachine"]
script = ExtResource("5_l6jgd")
movementMode = SubResource("Resource_h2cpj")
transitionName = "locomotion"
id = "Walk"
[node name="RunState" type="Node" parent="PlayerStateMachine"]
script = ExtResource("5_l6jgd")
movementMode = SubResource("Resource_gjtqv")
transitionName = "locomotion"
id = "Run"
[node name="RollState" type="Node" parent="PlayerStateMachine"]
script = ExtResource("7_ye038")
noInputDirectionTypeFallback = 0
transitionName = "roll"
id = "Roll"
canTransitionToSelf = true
[node name="DoubleRollState" type="Node" parent="PlayerStateMachine"]
script = ExtResource("7_ye038")
transitionName = "doubleRoll"
id = "DoubleRoll"
canTransitionToSelf = true
[node name="MovementController" type="Node" parent="." node_paths=PackedStringArray("animationTree")]
unique_name_in_owner = true
script = ExtResource("1_trsp8")
defaultMovementMode = SubResource("Resource_rjvy2")
animationTree = NodePath("../AnimationTree")
[node name="CameraController" type="Node3D" parent="." node_paths=PackedStringArray("characterToFollow")]
unique_name_in_owner = true
top_level = true
script = ExtResource("1_8tlkf")
characterToFollow = NodePath("..")
inputType = 1
rotatePlayer = false
[node name="SpringArm3D" type="SpringArm3D" parent="CameraController"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0.9, 0)
collision_mask = 0
spring_length = 15.0
[node name="Camera3D" type="Camera3D" parent="CameraController/SpringArm3D"]
attributes = ExtResource("2_cps54")
fov = 25.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_inwpe")
[node name="XBot2" parent="." instance=ExtResource("2_mdp28")]
[node name="Skeleton3D" parent="XBot2/XBot" index="0"]
bones/0/position = Vector3(-0.0094865, 1.25185e-09, 0.0105013)
bones/1/position = Vector3(-6.41927e-08, 1.01631, 0.0152016)
bones/1/rotation = Quaternion(-0.00247957, 0.0129864, -0.0472108, 0.998798)
bones/1/scale = Vector3(1, 1, 1)
bones/2/rotation = Quaternion(-0.0698184, -0.0129161, 0.0256771, 0.997146)
bones/3/rotation = Quaternion(0.00547454, -0.00584693, 0.0515948, 0.998636)
bones/4/rotation = Quaternion(0.0184056, -0.000504125, 0.051505, 0.998503)
bones/5/rotation = Quaternion(0.00914212, -0.000186271, -0.0190842, 0.999776)
bones/6/rotation = Quaternion(0.0126122, 0.0143696, -0.0704965, 0.997329)
bones/8/rotation = Quaternion(-0.531587, 0.566702, -0.504636, -0.376306)
bones/8/scale = Vector3(1, 1, 1)
bones/9/rotation = Quaternion(0.501431, -0.0460958, -0.100924, 0.858054)
bones/9/scale = Vector3(1, 1, 1)
bones/10/rotation = Quaternion(1.8569e-07, 0.0161147, -0.153321, 0.988045)
bones/11/rotation = Quaternion(0.095522, 0.0923463, 0.0744244, 0.988336)
bones/12/rotation = Quaternion(0.201931, -0.119959, -0.227735, 0.944971)
bones/13/rotation = Quaternion(-0.0353345, 0.118021, 0.260359, 0.95762)
bones/14/rotation = Quaternion(0.0048986, 0.0101232, 0.0807254, 0.996673)
bones/15/rotation = Quaternion(0.00577591, -0.11751, -0.0487442, 0.991858)
bones/16/rotation = Quaternion(0.0690583, 0.000604117, 0.0405904, 0.996786)
bones/17/rotation = Quaternion(0.179214, 0.00112804, 0.0251818, 0.983487)
bones/18/rotation = Quaternion(0.121384, 0.00189872, 0.00167228, 0.992603)
bones/19/rotation = Quaternion(-4.38752e-06, 0.00100281, 8.70747e-05, 0.999999)
bones/19/scale = Vector3(1, 1, 1)
bones/20/rotation = Quaternion(0.137738, 0.000212801, 0.0759617, 0.987551)
bones/21/rotation = Quaternion(0.287733, 0.00258121, 0.0365516, 0.95701)
bones/22/rotation = Quaternion(0.139102, 0.000123025, 0.014624, 0.99017)
bones/23/rotation = Quaternion(-4.20033e-06, 0.000929157, 0.000166562, 1)
bones/24/rotation = Quaternion(0.227202, -0.00122331, 0.103183, 0.968365)
bones/25/rotation = Quaternion(0.340889, -0.0024133, 0.0365495, 0.93939)
bones/25/scale = Vector3(1, 1, 1)
bones/26/rotation = Quaternion(0.152564, 0.00128253, -0.000861315, 0.988292)
bones/27/rotation = Quaternion(1.16963e-07, 0.000146031, -0.000799608, 1)
bones/27/scale = Vector3(1, 1, 1)
bones/28/rotation = Quaternion(0.305339, -0.00917991, 0.145624, 0.940998)
bones/29/rotation = Quaternion(0.385084, 0.00302773, 0.0380203, 0.922093)
bones/30/rotation = Quaternion(0.189615, 0.00649094, 0.000176252, 0.981837)
bones/31/rotation = Quaternion(-5.56963e-06, 0.00156976, -4.12096e-05, 0.999999)
bones/31/scale = Vector3(1, 1, 1)
bones/32/rotation = Quaternion(0.57964, 0.518301, -0.463976, 0.42439)
bones/32/scale = Vector3(1, 1, 1)
bones/33/rotation = Quaternion(0.616365, 0.0723652, 0.0344348, 0.783372)
bones/34/rotation = Quaternion(7.64858e-07, -0.0131976, 0.125566, 0.991998)
bones/35/rotation = Quaternion(0.0884655, -0.234723, -0.0298803, 0.967567)
bones/36/rotation = Quaternion(0.201898, 0.120302, 0.226847, 0.945148)
bones/37/rotation = Quaternion(-0.0349368, -0.118116, -0.259351, 0.957896)
bones/37/scale = Vector3(1, 1, 1)
bones/38/rotation = Quaternion(-0.00224559, -0.00931581, -0.0869592, 0.996166)
bones/39/rotation = Quaternion(0.00515115, 0.122683, 0.0416519, 0.991558)
bones/39/scale = Vector3(1, 1, 1)
bones/40/rotation = Quaternion(0.0690592, -0.000618582, -0.0407974, 0.996778)
bones/41/rotation = Quaternion(0.179221, -0.00106319, -0.0248258, 0.983495)
bones/42/rotation = Quaternion(0.0894853, -0.000338478, -0.00727971, 0.995961)
bones/43/rotation = Quaternion(-4.301e-06, -0.000377563, -1.30879e-05, 1)
bones/44/rotation = Quaternion(0.137738, -0.000286394, -0.0764874, 0.987511)
bones/45/rotation = Quaternion(0.287741, -0.00233063, -0.0357161, 0.957039)
bones/46/rotation = Quaternion(0.107645, 9.41972e-05, -0.0131421, 0.994103)
bones/47/rotation = Quaternion(2.8699e-08, -0.00102401, 2.80073e-05, 0.999999)
bones/48/rotation = Quaternion(0.227193, 0.00125991, -0.103024, 0.968384)
bones/49/rotation = Quaternion(0.340904, 0.00233736, -0.036756, 0.939377)
bones/50/rotation = Quaternion(0.165632, 0.00197345, -0.0163592, 0.98605)
bones/52/rotation = Quaternion(0.305307, 0.00996131, -0.143208, 0.941371)
bones/53/rotation = Quaternion(0.385083, -0.00278365, -0.0374319, 0.922118)
bones/54/rotation = Quaternion(0.175725, -0.000267522, -0.0250954, 0.984119)
bones/55/scale = Vector3(1, 1, 1)
bones/56/rotation = Quaternion(-0.0412592, 0.0247158, 0.994295, -0.0952081)
bones/57/rotation = Quaternion(-0.140992, 0.046549, 0.0250575, 0.988598)
bones/58/rotation = Quaternion(0.532883, -0.0307157, -0.063444, 0.843248)
bones/58/scale = Vector3(1, 1, 1)
bones/59/rotation = Quaternion(0.340057, 5.86679e-08, -2.64737e-07, 0.940405)
bones/60/rotation = Quaternion(3.66699e-08, 0.0116081, 4.25779e-10, 0.999933)
bones/61/rotation = Quaternion(0.114678, 0.173256, 0.970346, -0.12353)
bones/61/scale = Vector3(1, 1, 1)
bones/62/rotation = Quaternion(-0.249285, -0.0774856, 0.0350244, 0.96469)
bones/63/rotation = Quaternion(0.485928, -0.0641199, -0.0783549, 0.868115)
bones/64/rotation = Quaternion(0.339131, 1.59574e-07, -4.75502e-07, 0.940739)
bones/65/rotation = Quaternion(4.9911e-08, -0.0118692, -5.92394e-10, 0.99993)
[node name="AnimationTree" type="AnimationTree" parent="."]
unique_name_in_owner = true
root_node = NodePath("%AnimationTree/../XBot2")
root_motion_track = NodePath("XBot/Skeleton3D:mixamorig_Root")
tree_root = SubResource("AnimationNodeBlendTree_jjrq4")
anim_player = NodePath("../XBot2/AnimationPlayer")
parameters/LocomotionBlendspace/blend_position = Vector2(0, 0)
parameters/TimeScale/scale = 2.0
"parameters/TimeScale 2/scale" = 2.0
parameters/Transition/current_state = "locomotion"
parameters/Transition/transition_request = ""
parameters/Transition/current_index = 0
[node name="RootMotionView" type="RootMotionView" parent="."]
animation_path = NodePath("../AnimationTree")
[editable path="XBot2"]