KST-1
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f3c42733cf
commit
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6
.idea/.idea.Karrot Starter Template/.idea/vcs.xml
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6
.idea/.idea.Karrot Starter Template/.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -49,7 +49,7 @@ public partial class CharacterMovementController : Node
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if (v.rotationRate > 0)
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{
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Vector3 c = characterBody.GlobalRotation;
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characterBody.GlobalRotation = new Vector3(0, Mathf.LerpAngle(c.Y, -Mathf.Atan2(velocity.X, -velocity.Z), Mathf.DegToRad(v.rotationRate) * (float)delta) , 0);
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characterBody.GlobalRotation = new Vector3(0, Mathf.LerpAngle(c.Y, Mathf.Atan2(velocity.X, velocity.Z), Mathf.DegToRad(v.rotationRate) * (float)delta) , 0);
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// characterBody.LookAt(characterBody.GlobalPosition + velocity);
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}
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}
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@ -75,9 +75,9 @@ public partial class CharacterMovementController : Node
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public override void _Process(double delta)
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{
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float x = characterBody.GlobalTransform.Basis.X.Dot(characterBody.Velocity);
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float z = characterBody.GlobalTransform.Basis.Z.Dot(characterBody.Velocity) * -1;
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float z = characterBody.GlobalTransform.Basis.Z.Dot(characterBody.Velocity);
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blendspacePosition = blendspacePosition.MoveToward(new Vector2(x, z) , 4 * (float)delta * 1f);
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blendspacePosition = blendspacePosition.MoveToward(new Vector2(x, z) , 6 * (float)delta * 1f);
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}
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public void SetMovementMode(CharacterMovementMode movementMode)
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@ -95,6 +95,8 @@ public partial class CharacterMovementController : Node
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{
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direction = new Vector3(direction.X, 0f, direction.Z);
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}
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_temporaryMovementDirection += direction * value;
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_temporaryMovementDirection += direction.Normalized() * value;
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GD.Print( _temporaryMovementDirection);
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}
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}
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@ -32,9 +32,8 @@ public partial class RootMotionBasePlayerState : BasePlayerState
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protected override void OnStateProcess(double delta)
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{
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var (x, y, z) = animationTree.GetRootMotionPosition() / 2f;
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_velocity += new Vector3(-x, y, -z);
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_velocity = animationTree.GetRootMotionPosition();
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base.OnStateProcess(delta);
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}
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@ -44,15 +43,15 @@ public partial class RootMotionBasePlayerState : BasePlayerState
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{
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_animationDirection = GetRootMotionDirection();
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}
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if (_animationDirection != Vector3.Zero)
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{
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characterBody.GlobalRotation = new Vector3(0,
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Mathf.LerpAngle(characterBody.GlobalRotation.Y,
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-Mathf.Atan2(_animationDirection.X, -_animationDirection.Z), 10 * (float)delta), 0);
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Mathf.Atan2(_animationDirection.X, _animationDirection.Z), 10 * (float)delta), 0);
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}
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Quaternion rotationQuaternion = characterBody.Transform.Basis.GetRotationQuaternion();
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characterBody.Velocity = rotationQuaternion.Normalized() * _velocity / (float)delta;
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@ -68,13 +67,13 @@ public partial class RootMotionBasePlayerState : BasePlayerState
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temp = noInputDirectionTypeFallback;
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}
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switch (temp)
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{
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case ERootMotionAnimationDirection.Character:
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return Vector3.Zero;
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case ERootMotionAnimationDirection.Camera:
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return (-cameraController.camera.GlobalBasis.Z);
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return (cameraController.camera.GlobalBasis.Z);
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case ERootMotionAnimationDirection.Input:
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return (cameraController.camera.GlobalBasis.Z * package.GetVector3("move_direction").Y) +
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cameraController.camera.GlobalBasis.X * package.GetVector3("move_direction").X;
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@ -20,7 +20,7 @@ ignoreUpDirection = true
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acceleration = 1.0
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deceleration = 1.0
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gravityScale = 1.0
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rotationRate = 0.0
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rotationRate = 720.0
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[sub_resource type="Resource" id="Resource_gjtqv"]
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script = ExtResource("2_bpavf")
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@ -198,6 +198,7 @@ top_level = true
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script = ExtResource("1_8tlkf")
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characterToFollow = NodePath("..")
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inputType = 1
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rotatePlayer = false
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[node name="SpringArm3D" type="SpringArm3D" parent="CameraController"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0.9, 0)
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@ -213,84 +214,83 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_inwpe")
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[node name="XBot2" parent="." instance=ExtResource("2_mdp28")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="Skeleton3D" parent="XBot2/XBot" index="0"]
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bones/0/position = Vector3(-0.0094865, 1.25185e-09, 0.0105013)
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bones/1/position = Vector3(-6.41051e-08, 1.01664, 0.0152059)
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bones/1/rotation = Quaternion(-0.00179556, 0.0132419, -0.0480843, 0.998754)
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bones/1/position = Vector3(-6.41927e-08, 1.01631, 0.0152016)
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bones/1/rotation = Quaternion(-0.00247957, 0.0129864, -0.0472108, 0.998798)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/rotation = Quaternion(-0.0736139, -0.0134737, 0.0248121, 0.996887)
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bones/3/rotation = Quaternion(-0.00239047, -0.00699569, 0.0513199, 0.998655)
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bones/4/rotation = Quaternion(0.0104128, -0.000845129, 0.0512795, 0.99863)
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bones/5/rotation = Quaternion(0.00871049, -0.000173571, -0.0189319, 0.999783)
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bones/6/rotation = Quaternion(0.0126036, 0.0132224, -0.0693042, 0.997428)
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bones/8/rotation = Quaternion(-0.499466, 0.604869, -0.464923, -0.410503)
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bones/2/rotation = Quaternion(-0.0698184, -0.0129161, 0.0256771, 0.997146)
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bones/3/rotation = Quaternion(0.00547454, -0.00584693, 0.0515948, 0.998636)
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bones/4/rotation = Quaternion(0.0184056, -0.000504125, 0.051505, 0.998503)
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bones/5/rotation = Quaternion(0.00914212, -0.000186271, -0.0190842, 0.999776)
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bones/6/rotation = Quaternion(0.0126122, 0.0143696, -0.0704965, 0.997329)
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bones/8/rotation = Quaternion(-0.531587, 0.566702, -0.504636, -0.376306)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/rotation = Quaternion(0.560569, -0.0574147, -0.0996368, 0.820084)
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bones/9/rotation = Quaternion(0.501431, -0.0460958, -0.100924, 0.858054)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/rotation = Quaternion(1.8569e-07, 0.0161147, -0.153321, 0.988045)
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bones/11/rotation = Quaternion(0.0963542, 0.0892781, 0.0727252, 0.988664)
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bones/12/rotation = Quaternion(0.20961, -0.115532, -0.245184, 0.939468)
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bones/13/rotation = Quaternion(-0.0328722, 0.117535, 0.240875, 0.962852)
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bones/14/rotation = Quaternion(0.0098325, 0.00866698, 0.0611068, 0.998045)
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bones/11/rotation = Quaternion(0.095522, 0.0923463, 0.0744244, 0.988336)
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bones/12/rotation = Quaternion(0.201931, -0.119959, -0.227735, 0.944971)
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bones/13/rotation = Quaternion(-0.0353345, 0.118021, 0.260359, 0.95762)
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bones/14/rotation = Quaternion(0.0048986, 0.0101232, 0.0807254, 0.996673)
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bones/15/rotation = Quaternion(0.00577591, -0.11751, -0.0487442, 0.991858)
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bones/16/rotation = Quaternion(0.076983, 0.000872834, 0.0413773, 0.996173)
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bones/17/rotation = Quaternion(0.187029, 0.00118425, 0.0259622, 0.982011)
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bones/18/rotation = Quaternion(0.129271, 0.00198141, 0.00248517, 0.991604)
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bones/16/rotation = Quaternion(0.0690583, 0.000604117, 0.0405904, 0.996786)
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bones/17/rotation = Quaternion(0.179214, 0.00112804, 0.0251818, 0.983487)
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bones/18/rotation = Quaternion(0.121384, 0.00189872, 0.00167228, 0.992603)
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bones/19/rotation = Quaternion(-4.38752e-06, 0.00100281, 8.70747e-05, 0.999999)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/rotation = Quaternion(0.145602, 0.000472066, 0.0766729, 0.986368)
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bones/21/rotation = Quaternion(0.295346, 0.00265771, 0.0372965, 0.954658)
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bones/22/rotation = Quaternion(0.146972, 0.000127494, 0.0154105, 0.989021)
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bones/20/rotation = Quaternion(0.137738, 0.000212801, 0.0759617, 0.987551)
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bones/21/rotation = Quaternion(0.287733, 0.00258121, 0.0365516, 0.95701)
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bones/22/rotation = Quaternion(0.139102, 0.000123025, 0.014624, 0.99017)
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bones/23/rotation = Quaternion(-4.20033e-06, 0.000929157, 0.000166562, 1)
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bones/24/rotation = Quaternion(0.207537, -0.00143193, 0.101306, 0.972966)
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bones/25/rotation = Quaternion(0.321751, -0.00227888, 0.0346621, 0.946187)
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bones/24/rotation = Quaternion(0.227202, -0.00122331, 0.103183, 0.968365)
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bones/25/rotation = Quaternion(0.340889, -0.0024133, 0.0365495, 0.93939)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/rotation = Quaternion(0.132543, 0.00115782, -0.00290896, 0.991172)
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bones/26/rotation = Quaternion(0.152564, 0.00128253, -0.000861315, 0.988292)
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bones/27/rotation = Quaternion(1.16963e-07, 0.000146031, -0.000799608, 1)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(0.286267, -0.0114882, 0.143446, 0.947282)
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bones/29/rotation = Quaternion(0.366356, 0.00288045, 0.0361342, 0.929769)
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bones/30/rotation = Quaternion(0.169731, 0.0059579, -0.00192036, 0.985471)
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bones/28/rotation = Quaternion(0.305339, -0.00917991, 0.145624, 0.940998)
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bones/29/rotation = Quaternion(0.385084, 0.00302773, 0.0380203, 0.922093)
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bones/30/rotation = Quaternion(0.189615, 0.00649094, 0.000176252, 0.981837)
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bones/31/rotation = Quaternion(-5.56963e-06, 0.00156976, -4.12096e-05, 0.999999)
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bones/31/scale = Vector3(1, 1, 1)
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bones/32/rotation = Quaternion(0.543159, 0.554221, -0.424813, 0.46621)
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bones/32/rotation = Quaternion(0.57964, 0.518301, -0.463976, 0.42439)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/rotation = Quaternion(0.676318, 0.0859955, 0.0300173, 0.730956)
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bones/33/rotation = Quaternion(0.616365, 0.0723652, 0.0344348, 0.783372)
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bones/34/rotation = Quaternion(7.64858e-07, -0.0131976, 0.125566, 0.991998)
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bones/35/rotation = Quaternion(0.0846856, -0.232848, -0.0325239, 0.968273)
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bones/36/rotation = Quaternion(0.209579, 0.11587, 0.244299, 0.939664)
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bones/37/rotation = Quaternion(-0.0324759, -0.117633, -0.239861, 0.963107)
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bones/35/rotation = Quaternion(0.0884655, -0.234723, -0.0298803, 0.967567)
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bones/36/rotation = Quaternion(0.201898, 0.120302, 0.226847, 0.945148)
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bones/37/rotation = Quaternion(-0.0349368, -0.118116, -0.259351, 0.957896)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(0.002646, -0.00797333, -0.0674098, 0.99769)
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bones/38/rotation = Quaternion(-0.00224559, -0.00931581, -0.0869592, 0.996166)
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bones/39/rotation = Quaternion(0.00515115, 0.122683, 0.0416519, 0.991558)
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bones/39/scale = Vector3(1, 1, 1)
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bones/40/rotation = Quaternion(0.076984, -0.000888905, -0.0415842, 0.996164)
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bones/41/rotation = Quaternion(0.187036, -0.00111654, -0.0256068, 0.982019)
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bones/42/rotation = Quaternion(0.0974016, -0.000353537, -0.00808231, 0.995212)
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bones/40/rotation = Quaternion(0.0690592, -0.000618582, -0.0407974, 0.996778)
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bones/41/rotation = Quaternion(0.179221, -0.00106319, -0.0248258, 0.983495)
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bones/42/rotation = Quaternion(0.0894853, -0.000338478, -0.00727971, 0.995961)
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bones/43/rotation = Quaternion(-4.301e-06, -0.000377563, -1.30879e-05, 1)
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bones/44/rotation = Quaternion(0.145602, -0.000549914, -0.0771981, 0.986327)
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bones/45/rotation = Quaternion(0.295354, -0.00240048, -0.036463, 0.954689)
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bones/46/rotation = Quaternion(0.115547, 9.80968e-05, -0.0139298, 0.993204)
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bones/44/rotation = Quaternion(0.137738, -0.000286394, -0.0764874, 0.987511)
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bones/45/rotation = Quaternion(0.287741, -0.00233063, -0.0357161, 0.957039)
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bones/46/rotation = Quaternion(0.107645, 9.41972e-05, -0.0131421, 0.994103)
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bones/47/rotation = Quaternion(2.8699e-08, -0.00102401, 2.80073e-05, 0.999999)
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bones/48/rotation = Quaternion(0.207545, 0.00146526, -0.101148, 0.972981)
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bones/49/rotation = Quaternion(0.321757, 0.00220729, -0.0348695, 0.946177)
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bones/50/rotation = Quaternion(0.14565, 0.00178051, -0.0143766, 0.98923)
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bones/52/rotation = Quaternion(0.286229, 0.012221, -0.141014, 0.947649)
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bones/53/rotation = Quaternion(0.366355, -0.00264843, -0.0355409, 0.929793)
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bones/54/rotation = Quaternion(0.155789, -0.000245093, -0.0231177, 0.98752)
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bones/48/rotation = Quaternion(0.227193, 0.00125991, -0.103024, 0.968384)
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bones/49/rotation = Quaternion(0.340904, 0.00233736, -0.036756, 0.939377)
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bones/50/rotation = Quaternion(0.165632, 0.00197345, -0.0163592, 0.98605)
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bones/52/rotation = Quaternion(0.305307, 0.00996131, -0.143208, 0.941371)
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bones/53/rotation = Quaternion(0.385083, -0.00278365, -0.0374319, 0.922118)
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bones/54/rotation = Quaternion(0.175725, -0.000267522, -0.0250954, 0.984119)
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bones/55/scale = Vector3(1, 1, 1)
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bones/56/rotation = Quaternion(-0.0408944, 0.023228, 0.994313, -0.0955542)
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bones/57/rotation = Quaternion(-0.138434, 0.0462629, 0.0241615, 0.988996)
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bones/58/rotation = Quaternion(0.532354, -0.0301416, -0.062088, 0.843703)
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bones/56/rotation = Quaternion(-0.0412592, 0.0247158, 0.994295, -0.0952081)
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bones/57/rotation = Quaternion(-0.140992, 0.046549, 0.0250575, 0.988598)
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bones/58/rotation = Quaternion(0.532883, -0.0307157, -0.063444, 0.843248)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/rotation = Quaternion(0.340057, 5.86679e-08, -2.64737e-07, 0.940405)
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bones/60/rotation = Quaternion(3.66699e-08, 0.0116081, 4.25779e-10, 0.999933)
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bones/61/rotation = Quaternion(0.114339, 0.173645, 0.970395, -0.122915)
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bones/61/rotation = Quaternion(0.114678, 0.173256, 0.970346, -0.12353)
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bones/61/scale = Vector3(1, 1, 1)
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bones/62/rotation = Quaternion(-0.24838, -0.0782927, 0.0351752, 0.964852)
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bones/63/rotation = Quaternion(0.487247, -0.0631822, -0.0782306, 0.867455)
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bones/62/rotation = Quaternion(-0.249285, -0.0774856, 0.0350244, 0.96469)
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bones/63/rotation = Quaternion(0.485928, -0.0641199, -0.0783549, 0.868115)
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bones/64/rotation = Quaternion(0.339131, 1.59574e-07, -4.75502e-07, 0.940739)
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bones/65/rotation = Quaternion(4.9911e-08, -0.0118692, -5.92394e-10, 0.99993)
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