godot-karrot-starter-theme/addons/SphynxMotionBlurToolkit/JumpFlood/ShaderFiles/jf_neighbor_max.glsl
2024-11-12 18:09:47 +01:00

67 lines
1.6 KiB
GLSL

#[compute]
#version 450
#define FLT_MAX 3.402823466e+38
#define FLT_MIN 1.175494351e-38
layout(set = 0, binding = 0) uniform sampler2D tile_max;
layout(set = 0, binding = 1) uniform sampler2D tile_max_map;
layout(rgba16f, set = 0, binding = 2) uniform writeonly image2D neighbor_max;
layout(push_constant, std430) uniform Params
{
float nan5;
float nan6;
float nan7;
float nan8;
int nan1;
int nan2;
int nan3;
int nan4;
} params;
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
ivec2 render_size = ivec2(textureSize(tile_max, 0));
ivec2 uvi = ivec2(gl_GlobalInvocationID.xy);
if ((uvi.x >= render_size.x) || (uvi.y >= render_size.y))
{
return;
}
vec2 uvn = (vec2(uvi) + vec2(0.5)) / render_size;
vec2 best_sample_uv = vec2(uvn);
float max_neighbor_velocity_length = -1;
for(int i = -1; i < 2; i++)
{
for(int j = -1; j < 2; j++)
{
vec2 current_offset = vec2(1) / vec2(render_size) * vec2(i, j);
vec2 current_uv = uvn + current_offset;
if(current_uv.x < 0 || current_uv.x > 1 || current_uv.y < 0 || current_uv.y > 1)
{
continue;
}
vec2 velocity_map_sample = textureLod(tile_max_map, current_uv, 0.0).xy;
vec4 velocity_sample = textureLod(tile_max, velocity_map_sample, 0.0);
float current_velocity_length = dot(velocity_sample.xy, velocity_sample.xy);
if(current_velocity_length > max_neighbor_velocity_length)
{
max_neighbor_velocity_length = current_velocity_length;
best_sample_uv = velocity_map_sample;
}
}
}
imageStore(neighbor_max, uvi, vec4(best_sample_uv, 0, 1));
}