godot-karrot-starter-theme/addons/SphynxMotionBlurToolkit/JumpFlood/ShaderFiles/jf_guertin_tile_max_x.glsl
2024-11-12 18:09:47 +01:00

61 lines
1.6 KiB
GLSL

#[compute]
#version 450
#define FLT_MAX 3.402823466e+38
#define FLT_MIN 1.175494351e-38
layout(set = 0, binding = 0) uniform sampler2D velocity_sampler;
layout(rgba16f, set = 0, binding = 1) uniform writeonly image2D tile_max_x;
layout(push_constant, std430) uniform Params
{
float nan5;
float nan6;
float nan7;
float nan8;
int tile_size;
int nan2;
int nan3;
int nan4;
} params;
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
ivec2 render_size = ivec2(textureSize(velocity_sampler, 0));
ivec2 output_size = imageSize(tile_max_x);
ivec2 uvi = ivec2(gl_GlobalInvocationID.xy);
int tile_size = render_size.x / output_size.x;
ivec2 global_uvi = uvi * ivec2(tile_size, 1);
if ((uvi.x >= output_size.x) || (uvi.y >= output_size.y) || (global_uvi.x >= render_size.x) || (global_uvi.y >= render_size.y))
{
return;
}
vec2 uvn = (vec2(global_uvi) + vec2(0.5)) / render_size;
vec4 max_velocity = vec4(0);
float max_velocity_length = -1;
//bool foreground = false;
for(int i = 0; i < tile_size; i++)
{
vec2 current_uv = uvn + vec2(float(i) / render_size.x, 0);
vec4 velocity_sample = textureLod(velocity_sampler, current_uv, 0.0);
float current_velocity_length = dot(velocity_sample.xy, velocity_sample.xy);
if(current_velocity_length > max_velocity_length)// || (velocity_sample.w > 0 && !foreground))
{
max_velocity_length = current_velocity_length;
max_velocity = vec4(velocity_sample);
// if(velocity_sample.w > 0)
// {
// foreground = true;
// }
}
}
imageStore(tile_max_x, uvi, max_velocity);
}