62 lines
4.2 KiB
Plaintext
62 lines
4.2 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cb7dybtexd7ct"]
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[ext_resource type="PackedScene" uid="uid://iv7fea1i36q5" path="res://Assets/Characters/XBot/XBot.blend" id="1_uyb6p"]
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[node name="XBot2" instance=ExtResource("1_uyb6p")]
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[node name="Skeleton3D" parent="XBot" index="0"]
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bones/0/position = Vector3(1.41195e-07, -3.28627e-15, -2.75672e-08)
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bones/1/position = Vector3(-7.72508e-08, 1.0427, 0.0155426)
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bones/1/rotation = Quaternion(0.00645854, 1.75848e-08, -7.34395e-07, 0.999979)
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bones/2/rotation = Quaternion(-0.0801557, -7.16735e-08, 4.83034e-07, 0.996782)
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bones/3/rotation = Quaternion(-8.9407e-08, 1.13506e-13, -6.00325e-13, 1)
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bones/4/rotation = Quaternion(0.0128857, -4.77102e-10, -3.70242e-08, 0.999917)
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bones/5/rotation = Quaternion(-2.23517e-08, -3.17524e-14, -1.4333e-13, 1)
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bones/6/rotation = Quaternion(5.21541e-08, 5.10703e-15, -1.03251e-14, 1)
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bones/8/rotation = Quaternion(-0.484431, 0.570964, -0.526163, -0.403087)
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bones/9/rotation = Quaternion(-0.0246159, 0.00256294, -0.103499, 0.994322)
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bones/10/rotation = Quaternion(-2.97308e-08, -6.11244e-08, 1.81956e-08, 1)
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bones/11/rotation = Quaternion(8.94058e-08, 2.92063e-06, 4.01323e-07, 1)
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bones/12/rotation = Quaternion(0.252089, 0.0602818, -0.221704, 0.940035)
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bones/13/rotation = Quaternion(1.4767e-06, -0.00117062, 9.48031e-07, 0.999999)
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bones/14/rotation = Quaternion(-7.6201e-07, -0.00080769, -2.12422e-07, 1)
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bones/16/rotation = Quaternion(9.02427e-07, -5.62793e-08, -1.69515e-07, 1)
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bones/17/rotation = Quaternion(-6.3338e-06, 1.48183e-07, 6.19915e-08, 1)
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bones/18/rotation = Quaternion(1.05446e-05, -1.43517e-07, 1.0114e-08, 1)
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bones/20/rotation = Quaternion(9.62074e-07, -5.48842e-08, 6.67643e-08, 1)
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bones/21/rotation = Quaternion(-2.11013e-06, 1.38136e-07, -1.72702e-07, 1)
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bones/22/rotation = Quaternion(1.99061e-06, -2.92567e-07, 8.84756e-08, 1)
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bones/24/rotation = Quaternion(-9.5298e-12, 3.53984e-08, -3.08995e-07, 1)
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bones/25/rotation = Quaternion(-2.09246e-06, -5.66039e-09, -4.96512e-08, 1)
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bones/26/rotation = Quaternion(2.09249e-06, 6.57403e-09, 1.21239e-07, 1)
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bones/28/rotation = Quaternion(4.54762e-07, -4.06688e-08, 1.69908e-07, 1)
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bones/29/rotation = Quaternion(-1.9801e-06, 1.23584e-07, -2.33413e-07, 1)
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bones/30/rotation = Quaternion(5.64286e-06, -1.98771e-07, -2.5786e-07, 1)
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bones/32/rotation = Quaternion(0.484423, 0.57097, -0.526162, 0.403089)
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bones/33/rotation = Quaternion(-0.0246084, -0.00256157, 0.103504, 0.994321)
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bones/34/rotation = Quaternion(5.71897e-07, -9.15815e-08, 4.9093e-08, 1)
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bones/35/rotation = Quaternion(-1.17187e-07, 1.76792e-07, 7.68118e-07, 1)
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bones/36/rotation = Quaternion(0.252061, -0.0601697, 0.221735, 0.940042)
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bones/37/rotation = Quaternion(1.6883e-06, 0.0010432, -7.82669e-07, 1)
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bones/38/rotation = Quaternion(9.62145e-07, 0.000745049, -4.07411e-07, 1)
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bones/40/rotation = Quaternion(7.42193e-08, 1.71544e-07, 5.16462e-07, 1)
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bones/41/rotation = Quaternion(3.60494e-07, -7.80742e-08, 3.62103e-07, 1)
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bones/42/rotation = Quaternion(2.23444e-06, -7.40687e-08, -1.04556e-08, 1)
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bones/44/rotation = Quaternion(-6.64825e-07, 1.26392e-07, -2.53789e-07, 1)
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bones/45/rotation = Quaternion(3.9814e-06, -5.48769e-10, 4.05202e-07, 1)
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bones/46/rotation = Quaternion(-4.04099e-06, -1.78094e-07, -4.33571e-07, 1)
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bones/48/rotation = Quaternion(-1.56722e-06, 1.56186e-07, 1.00144e-07, 1)
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bones/49/rotation = Quaternion(4.07075e-06, -1.20073e-07, 2.02915e-07, 1)
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bones/50/rotation = Quaternion(-4.01121e-06, -3.12063e-07, -7.39729e-07, 1)
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bones/52/rotation = Quaternion(1.08714e-06, 1.81099e-07, 1.28056e-07, 1)
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bones/53/rotation = Quaternion(-5.96278e-06, -1.54125e-07, -3.24042e-07, 1)
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bones/54/rotation = Quaternion(8.60433e-06, 4.56076e-07, 4.22384e-07, 1)
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bones/56/rotation = Quaternion(-6.70988e-08, 0.0110284, 0.999939, -4.47224e-07)
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bones/57/rotation = Quaternion(-0.0394318, -8.07853e-08, 8.95072e-09, 0.999222)
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bones/58/rotation = Quaternion(0.460334, 2.46035e-08, -1.88488e-07, 0.887746)
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bones/59/rotation = Quaternion(0.335241, 1.52652e-08, -9.76924e-08, 0.942132)
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bones/61/rotation = Quaternion(-1.10238e-07, 0.0110182, 0.999939, -4.41362e-07)
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bones/62/rotation = Quaternion(-0.0394102, -1.78917e-07, 1.8103e-08, 0.999223)
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bones/63/rotation = Quaternion(0.460324, 1.23765e-08, -1.95442e-07, 0.887751)
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bones/64/rotation = Quaternion(0.335241, 3.81901e-08, -1.40905e-07, 0.942132)
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