godot-karrot-starter-theme/Common/CameraController/CharacterCameraController.tool.cs
2024-11-12 18:09:47 +01:00

46 lines
1.1 KiB
C#

using System.Linq;
using Godot;
namespace KarrotStarterTemplate.Common.CameraController;
[Tool]
public partial class CharacterCameraController : Node3D
{
public override string[] _GetConfigurationWarnings()
{
SpringArm3D checkSpringArm = GetChildren().OfType<SpringArm3D>().FirstOrDefault();
if (checkSpringArm == null)
{
return ["No SpringArm3D found"];
}
else
{
Camera3D checkCamera = checkSpringArm.GetChildren().OfType<Camera3D>().FirstOrDefault();
if (checkCamera == null)
{
return ["No Camera3D (inside camera) found"];
}
}
return [];
}
//
// public override void _Notification(int what)
// {
// switch ((long)what)
// {
// case NotificationChildOrderChanged:
// if (Engine.IsEditorHint())
// {
// UpdateConfigurationWarnings();
// }
//
// break;
// }
// }
}