| .. | ||
| gen/csharp | ||
| libs | ||
| debug_draw_3d.gdextension | ||
| LICENSE | ||
| README.md | ||
Debug drawing utility for Godot
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript or C#.
Based on my previous addon, which was developed only for C#, and which was inspired by Zylann's GDScript addon
Documentation
Godot 3 version
Support me
Your support adds motivation to develop my public projects.
USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v
Features
3D:
- Arrow
- Billboard opaque square
- Box
- Camera Frustum
- Cylinder
- Gizmo
- Grid
- Line
- Line Path
- Line with Arrow
- Plane
- Points
- Position 3D (3 crossing axes)
- Sphere
2D:
- [Work in progress]
Overlay:
- Text (with grouping and coloring)
- FPS Graph
- Custom Graphs
Precompiled for:
- Windows
- Linux (built on Ubuntu 20.04)
- macOS (10.14+)
- Android (5.0+)
- iOS
- Web (Firefox not supported)
This addon supports working with several World3D and different Viewports. There is also a no depth test mode and other settings that can be changed for each instance.
Interactive Web Demo
Warning
- Firefox most likely can't run this demo
Download
To download, use the Godot Asset Library or download the archive by clicking the button at the top of the main repository page: Code -> Download ZIP, then unzip it to your project folder. Or use one of the stable versions from the GitHub Releases page (just download one of the Source Codes in assets).
Installation
- Close editor
- Copy
addons/debug_draw_3dto youraddonsfolder, create it if the folder doesn't exist - Launch editor
Examples
More examples can be found in the examples_dd3d/ folder.
Simple test:
func _process(delta: float) -> void:
var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta)
An example of using scoped configs:
@tool
extends Node3D
func _ready():
# Set the base scoped_config.
# Each frame will be reset to these scoped values.
DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
func _process(delta):
# Draw using the base scoped config.
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
if true:
# Create a scoped config that will exist until exiting this if.
var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
# Draw with a thickness of 0
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
# If necessary, the values inside this scope can be changed
# even before each call to draw_*.
_s.set_thickness(0.05)
DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
Tip
If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
API
This project has a separate documentation page.
Also, a list of all functions is available in the documentation inside the editor (see DebugDraw3D and DebugDraw2D).
Known issues and limitations
The text in the keys and values of a text group cannot contain multi-line strings.
The entire text overlay can only be placed in one corner, unlike DataGraphs.
Frustum of Camera3D does not take into account the window size from ProjectSettings.






