using Godot; using KarrotStarterTemplate.Common.AnimNotifies; using KarrotStarterTemplate.Common.CameraController; using KarrotStarterTemplate.Common.CharacterMovement; namespace KarrotStarterTemplate.Common.StateMachines.Custom.PlayerStateMachines; public partial class BasePlayerStateMachine : StateMachine { [Export] public AnimationTree animationTree { get; set; } [Export] public AnimNotify animationNotify { get; set; } [Export] public CharacterMovementController characterMovement { get; set; } [Export] public CharacterCameraController cameraController { get; set; } }