using System.Linq; using Godot; namespace KarrotStarterTemplate.Common.CameraController; [Tool] public partial class CharacterCameraController : Node3D { public override string[] _GetConfigurationWarnings() { SpringArm3D checkSpringArm = GetChildren().OfType().FirstOrDefault(); if (checkSpringArm == null) { return ["No SpringArm3D found"]; } else { Camera3D checkCamera = checkSpringArm.GetChildren().OfType().FirstOrDefault(); if (checkCamera == null) { return ["No Camera3D (inside camera) found"]; } } return []; } // // public override void _Notification(int what) // { // switch ((long)what) // { // case NotificationChildOrderChanged: // if (Engine.IsEditorHint()) // { // UpdateConfigurationWarnings(); // } // // break; // } // } }