[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b66garfwge15n"] [ext_resource type="Shader" path="res://Content/Shaders/Grid.gdshader" id="1_ap05j"] [ext_resource type="Texture2D" uid="uid://cuylq7ede8ci6" path="res://Assets/Textures/grid.jpg" id="2_nnk68"] [resource] render_priority = 0 shader = ExtResource("1_ap05j") shader_parameter/albedo = Color(0.427493, 0.427493, 0.427493, 1) shader_parameter/point_size = 0.0 shader_parameter/roughness = 0.7 shader_parameter/metallic_texture_channel = null shader_parameter/specular = 0.5 shader_parameter/metallic = 1.0 shader_parameter/uv1_blend_sharpness = 1.0 shader_parameter/uv1_scale = Vector3(0.5, 0.5, 0.5) shader_parameter/uv1_offset = null shader_parameter/uv2_scale = Vector3(0.5, 0.5, 0.5) shader_parameter/uv2_offset = null shader_parameter/texture_albedo = ExtResource("2_nnk68")