using Godot;
using KarrotStarterTemplate.Common.AnimNotifies;
using KarrotStarterTemplate.Common.CameraController;
using KarrotStarterTemplate.Common.CharacterMovement;


namespace KarrotStarterTemplate.Common.StateMachines.Custom.PlayerStateMachines;

public partial class BasePlayerStateMachine : StateMachine
{
	[Export] public AnimationTree animationTree { get; set; }
	[Export] public AnimNotify animationNotify { get; set; }
	[Export] public CharacterMovementController characterMovement { get; set; }
	[Export] public CharacterCameraController cameraController { get; set; }

}